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ResgenSwift

ResgenSwift is a package, fully written in Swift, to help you automatize ressource update and generation.

🧐 For all commands, see samples files in SampleFiles

Fonts

Font generator generates an extension of UIFont (or a custom class). It also prints UIAppFonts to put in your project .plist. iOS required to use the real name of the font, this name can be different from its filename. To get the real name, it uses fc-scan.

Example

swift run -c release ResgenSwift fonts $FORCE_FLAG "./Fonts/fonts.txt" \
 --extension-output-path "./Fonts/Generated" \
 --extension-name "AppFont" \
 --extension-suffix "GreatApp" \
 --static-members true

Parameters

  1. -f: force generation
  2. Font input folder, it will search for every .ttf and .otf files specified in fonts.txt
  3. --extension-output-path: path where to generate generated extension
  4. --extension-name (optional) : name of thee class to add the extension
  5. --extension-suffix (optional) : additional text which is added to the filename (ex: AppFont+GreatApp.swift)
  6. --static-members (optional): generate static properties or not

Colors

Colors generator generates an extension of UIColor (or a custom class) along with colorsets in specified xcassets.

swift run -c release ResgenSwift colors $FORCE_FLAG "./Colors/colors.txt" \
 --style all \
 --xcassets-path "./Colors/colors.xcassets" \
 --extension-output-path "./Colors/Generated/" \
 --extension-name "AppColor" \
 --extension-suffix "GreatApp" \
 --static-members true

Parameters

  1. -f: force generation
  2. Input colors file
  3. --style can be all or light
  4. --extension-output-path: path where to generate generated extension
  5. --extension-name (optional) : name of class to add the extension
  6. --extension-suffix (optional) : additional text which is added to filename (ex: AppColor+GreatApp.swift)
  7. --static-members (optional): generate static properties or not

Strings

Strings command allows to generate strings files along with extensions to access those strings easily. It can do it 2 ways: Twine and Stringium. It is not recommended to use Twine except on legacy projects or while migrating to ResgenSwift, because it use https://github.com/openium/twine. Using Stringium is recommended because it does not required external dependency and allow more customisation.

swift run -c release ResgenSwift strings twine $FORCE_FLAG "./Twine/strings.txt" \
 --output-path "./Twine/Generated" \
 --langs "fr en en-us" \
 --default-lang "en" \
 --extension-output-path "./Twine/Generated"

Parameters

  1. -f: force generation
  2. Input translations file (must be Twine formatted)
  3. --langs: langs to generate (string with space between each lang)
  4. --default-lang: default lang that will be in Base.lproj. It must be in langs as well
  5. --extension-output-path: path where to generate generated extension
swift run -c release ResgenSwift strings stringium $FORCE_FLAG "./Strings/strings.txt" \
 --output-path "./Strings/Generated" \
 --langs "fr en en-us" \
 --default-lang "en" \
 --extension-output-path "./Strings/Generated" \
 --extension-name "AppString" \
 --extension-suffix "GreatApp" \
 --static-members true

Parameters

  1. -f: force generation
  2. Input translations file (must be Twine formatted)
  3. --langs: langs to generate (string with space between each lang)
  4. --default-lang: default lang that will be in Base.lproj. It must be in langs as well
  5. --extension-output-path: path where to generate generated extension
  6. --extension-name (optional) : name of class to add the extension
  7. --extension-suffix (optional) : additional text which is added to filename (ex: AppString+GreatApp.swift)
  8. --static-members (optional): generate static properties or not

Tags

Tags is also a subcommand of Strings. Input files are formatted the same way. Tags will generate properties which return exactly what is specified in the input file. It was designed to be used for analytics purpose and to be shared with any other platform to have the same analytics keys.

swift run -c release ResgenSwift strings tags $FORCE_FLAG "./Tags/tags.txt" \
 --lang "ium" \
 --extension-output-path "./Tags/Generated" \
 --extension-name "AppTags" \
 --extension-suffix "GreatApp" \
 --static-members true

Parameters

  1. -f: force generation
  2. Input tags file (must be Twine formatted)
  3. --lang: langs to look at in input file
  4. --extension-output-path: path where to generate generated extension
  5. --extension-name (optional) : name of class to add the extension
  6. --extension-suffix (optional) : additional text which is added to filename (ex: AppTags+GreatApp.swift)
  7. --static-members (optional): generate static properties or not

⚠️ If extension name is not set or is Tags, it will generate the following typaloas typealias Tags = String.

Images

Images generator will generate images assets along with extensions to access those images easily.

swift run -c release ResgenSwift images $FORCE_FLAG "./Images/images.txt" \
 --xcassets-path "./Images/app.xcassets" \
 --extension-output-path "./Images/Generated" \
 --extension-name "AppImage" \
 --extension-suffix "GreatApp" \
 --static-members true

Parameters

  1. -f: force generation
  2. Input images definitions file
  3. --xcassets-path: xcasset path where to generate imagesets
  4. --extension-output-path: path where to generate generated extension
  5. --extension-name (optional) : name of class to add the extension
  6. --extension-suffix (optional) : additional text which is added to filename (ex: AppImage+GreatApp.swift)
  7. --static-members (optional): generate static properties or not

All at once

Another command exists to generate all ressources at the same time: generate. It use the following commands: Fonts, Colors, Strings/Stringium, Strings/Tags, Images.

All parameters can be specified in a configuration file in Yaml:

Order of configuration types does not matter. Order them to fit your needs.

---
colors:
-
  inputFile: String
  style: [light/all]
  xcassetsPath: String
  extensionOutputPath: String
  extensionName: String?
  extensionSuffix: String?
  staticMembers: Bool?

fonts:
-
  inputFile: String
  extensionOutputPath: String
  extensionName: String?
  extensionSuffix: String?
  staticMembers: Bool?

images:
- 
  inputFile: String
  xcassetsPath: String
  extensionOutputPath: String
  extensionName: String?
  extensionSuffix: String?
  staticMembers: Bool?

strings:
- 
  inputFile: String
  outputPath: String
  langs: String
  defaultLang: String
  extensionOutputPath: String
  extensionName: String?
  extensionSuffix: String?
  staticMembers: Bool?

tags:
- 
  inputFile: String
  lang: String
  extensionOutputPath: String
  extensionName: String?
  extensionSuffix: String?
  staticMembers: Bool?

Multiple configurations

In some case, you may need to have 2 colors files in your projects. You will need 2 colors configurations. Every configuration type is an array and can contains as many configurations as you need.

Sample for 2 colors configurations:

...
colors:
-
  inputFile: String
  style: [light/all]
  xcassetsPath: String
  extensionOutputPath: String
  extensionName: String?
  extensionSuffix: String?
  staticMembers: Bool?
-
  inputFile: String
  style: [light/all]
  xcassetsPath: String
  extensionOutputPath: String
  extensionName: String?
  extensionSuffix: String?
  staticMembers: Bool?  
...

No configuration

In some case, you may not need to generate tags for example. You must specified tags as an empty array :

...
tags: []
...

Usage

swift run -c release ResgenSwift generate path/to/configuration.yml --project-directory ${PROJECT_DIR}

⚠️ Every path in configuration.yml will be prepended by content of --project-directory if they are relative path (not starting with /)

Installation

Simple run ./install.sh. Binary will be install in /usr/local/bin. Then, use ResgenSwift like any other command:

Example:

ResgenSwift generate path/to/configuration.yml --project-directory ${PROJECT_DIR}
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